Privacy policy

Highlord ยท 30 September 2026

Highlord runs group games from a phone: the buzzer, the timer, the scoreboard. It is built so that it needs as little about you as possible. This page says exactly what it keeps, where, and for how long.

Playing without an account: nothing reaches us

You can host and join games with no account. In a game hosted on a phone, the phones talk to the host phone directly over the room's Wi-Fi or its hotspot; nothing goes to our server. The game (the nicknames players choose, their buzzes and answers, the scores) lives on those phones and is deleted from them when the game ends.

The app gives each installation a random number (an "install ID") so a phone can find its seat again if it drops out. It is not linked to you, your phone's hardware or any other app, and it is deleted when you uninstall.

The camera is used only to read game codes; no picture is kept or sent. On iPhone the app asks for local network access, which it needs to reach the host phone.

If the app hits an error, it writes a short report on the phone: when, which version, what failed and where in the app's code, with game and phone identifiers masked. It is never sent on its own. The start screen then shows Problem report, where you can read it, share it with whoever you choose, or delete it.

With an account: what the server keeps, and why

An account is optional. You need one only to run games on our server (cloud games), to keep your games and to save your own game settings. It has a display name and a password, nothing else: no email address, no phone number.

The server also keeps daily totals of its own load: how many phones were connected at once, how many games were made, how many messages it handled. They say nothing about who played or which game.

We keep these only to make those features work. We do not use them for anything else, we do not share or sell them, and we never use them to track you or show ads.

What Highlord never collects

How long we keep it, and deleting it

Security

Everything between the app and our server is encrypted (HTTPS and secure WebSockets), and every message in a game is signed, so no one outside the game can read or change it. Backups are encrypted with a key our server does not hold.

Children

Players need no account and give no personal information. Accounts are for the person who hosts the games.

Where the server is

Our server is a single machine that we run, rented from Hostman, in the Netherlands.

Contact and changes

Questions about privacy: support@proemtech.com. If this policy changes, the new version is published here with its date.